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My learning progress
  1. How to use AI
  2. Terminal commands
  3. Advanced AI
  4. Vibe coding
  5. AI certification Getting ready
  6. Keyboard
See details
LEARNING ROADMAP

Kids Guide

Never used a computer much? That's fine. Four steps and you'll be building programs with AI.

AI isn't just for grown-ups. You'll get comfortable with the keyboard, find out what kind of machine AI really is, and learn to ask your Lyen learning buddy good questions — safely. At the end you'll make your own game just by describing it in words. Follow the 10 lessons below, one a day, with flowcharts and pictures.

Who it's for
Kids around age 9 · anyone new to computers
Estimated time
20 minutes a day · 4 weeks · 10 lessons
Steps
4 steps

Learn in this order

  1. 1 Keyboard practice Required To talk to an AI you first have to be able to type. Start with finger positions, practice with games, then check yourself with the grade test. Reaching grade 3 already means you're doing well. Start
  2. 2 AI basics Required AI isn't magic — it's a program people built. In the beginner curriculum you'll learn, with pictures and stories, how AI picks its answers and why it sometimes says odd things. Start
  3. 3 Using the chatbot Required Now ask your Lyen learning buddy directly. Stuck on homework, curious about something — just ask. The trick is one question at a time, short and clear. Start
  4. 4 Vibe coding Required The last step. Describe what you want — "I want to make something like this" — and the AI writes the program. A game with your name in it, your own drawing app, anything. Start

10 AI Explorer Lessons

Each lesson takes 20 minutes a day. Every lesson has a picture (a flowchart or chart), something to try yourself, and a check question. If anything is confusing, ask your Lyen learning buddy anytime.

Your 4-week explorer map
  1. Week 1 Make friends with the keyboard 1 2
  2. Week 2 What kind of machine is AI? 3 4 5 6
  3. Week 3 Asking Lyen well 7 8
  4. Week 4 Make a game with words 9 10

Follow the arrows from week 1 to week 4. Tap a numbered circle to jump to that lesson.

How to spend your 20 minutes
  1. Remember · 3 min Say one thing you learned last lesson.
  2. Learn · 7 min Read the explanation and follow the picture's arrows.
  3. Try it · 7 min Tap the activity link and do it yourself.
  4. Check · 3 min Answer the check question first, then open the answer.

Each bar's length shows the time. Go in order from the start.

How to read a flowchart

A flowchart is a map of steps in order. Just follow the arrows one box at a time.

  • Round box — start and end
  • Square box — something to do
  • Diamond — a question; the path splits into yes and no
  • Arrow — where to go next
Week 1

Make friends with the keyboard

This week's practice page
Lesson 1

How we talk to computers

Today's goal I can say what input, processing, and output mean.

Typing letters on the keyboard is called input. The computer calculates with what it receives — that's processing. Then it shows the result on the screen — that's output.

AI works the same way. You input a question, the AI calculates, and it outputs an answer. That's why the first step to talking with AI is getting friendly with the keyboard.

Flowchart: input → processing → output
  1. Input You type 1+1
  2. Processing The computer calculates
  3. Output 2 appears on the screen

Try it

Tap the button below and learn where your fingers go. Each time you type a letter, say to yourself: "That's input!"

Go try it

Check question

When an answer appears on the screen, is that input or output?

Show the answer

Output. The computer is showing us the result of its calculation.

Lesson 2

Finger positions and typing games

Today's goal I can put my hands on the home keys and practice with games.

Put both index fingers on F and J. Those two keys have small bumps, so you can find them with your fingertips without looking.

It's fine to be slow at first. Typing correctly comes before typing fast. A little practice every day helps your fingers remember where to go.

Flowchart: how practice repeats
  1. Place your hands Index fingers on the F and J bumps
  2. Type slowly Look at the letters on screen
  3. Spot mistakes Where did it go wrong?
  4. Type it again Slowly, at the tricky part

Repeat every day and your fingers remember

Try it

Tap the button below and play a typing game for 5 minutes. Instead of the score, watch whether your mistakes go down.

Go try it

Check question

When learning to type, what should come first: speed or accuracy?

Show the answer

Accuracy. When you keep typing correctly, speed comes naturally.

Week 2

What kind of machine is AI?

This week's practice page
Lesson 3

Is AI alive?

Today's goal I can explain that AI is a machine (a program) that people made.

AI talks so smoothly that it can feel like a person. But AI isn't a living thing — it's a computer program that people built.

AI doesn't get hungry, happy, or sad. It just calculates very fast, based on a huge amount of text. Both people and AI can be wrong, so people check important decisions and take responsibility for them.

Comparison chart: people and AI
People AI
Feels happy, sad, or hungry Yes No
Eats food and sleeps Yes No
Runs on electricity No Yes
Calculates over huge amounts of text in a flash No Yes
Can be wrong Yes Yes
Takes responsibility for important decisions Yes No

Try it

Tap the button below and read the first AI lesson. Then pick the most surprising row in the chart and explain it to someone in your family.

Go try it

Check question

If an AI writes "I feel great today," does it really feel great?

Show the answer

No. The AI calculated words that fit that kind of sentence. It didn't write it because it felt something.

Lesson 4

How does AI learn?

Today's goal I can explain that AI learns by finding patterns in lots of examples.

If you show a computer lots and lots of cat photos and dog photos, it calculates with numbers to find a rule (a pattern) that tells them apart. This is called learning.

After learning, it tries to guess whether a brand-new photo shows a cat or a dog. If it gets many wrong, people collect more examples and train it again. The examples it learns from matter a lot.

Flowchart: the order in which AI learns
  1. Collect examples Lots of cat and dog photos
  2. Find a pattern Calculated with numbers
  3. Guess something new A photo it has never seen
  4. Fix mistakes People add more examples

Repeat until it guesses better

Try it

Tap the button below and look around the AI basics page. Then point at "examples → pattern → guess" in the flowchart and say each step out loud.

Go try it

Check question

An AI was shown only dog photos and not a single cat photo. Will it be good at recognizing cats?

Show the answer

Probably not. There were no cats in the examples it learned from. What an AI is good or bad at depends on the examples it learned from.

Lesson 5

Guess the next word

Today's goal I can tell that a chatbot builds sentences by scoring the next word.

A chatbot AI doesn't write a long answer all at once. For each "next word" it calculates scores, picks one, adds it, and then scores the word after that.

Usually a high-scoring word is picked, but sometimes a lower-scoring one gets picked too. That's why the same question can get slightly different answers. Tap the bars below to finish the sentence.

Bar chart: scores for the word in the blank (a simplified example)

Your sentence I ate for breakfast.

Tap a bar to choose the word for the blank.

A real AI looks at far more words, and at the whole sentence so far, to calculate its scores. This chart is a simplified example to make it easy to understand.

Try it

Tap the button below and pick the next word several times. Count whether the same sentence comes out every time.

Go try it

Check question

You asked the same question twice and got slightly different answers. Is the AI broken?

Show the answer

Not necessarily. AI picks words by looking at scores, so its answers can differ a little each time. Still, always check the important parts.

Lesson 6

AI can be wrong — the checking habit

Today's goal I can follow the steps to check an AI answer instead of just believing it.

AI sometimes makes answers that sound right but are wrong. Experts call this a "hallucination." It doesn't mean the machine is seeing things — it means a sentence it calculated doesn't match the facts.

So for important things like homework, health, and safety, always check once more with a book, a teacher, or a parent. Catching a wrong answer is a great skill too.

Flowchart: when you get an answer from AI
The AI gave you an answer

Is it important? Homework · health · safety · money

Yes
Check with a book, teacher, or parent
Use only what you've checked
No
It's fine to read it for fun
If it seems odd, ask again or check

Try it

Tap the button below, read the page, and name one reason AI can be wrong.

Go try it

Check question

An AI said, "A whale is a fish." What should you do?

Show the answer

Check with a book or a teacher. A whale isn't a fish — it's a mammal that gives birth and feeds its babies milk. AI can give wrong answers like this.

Week 3

Asking Lyen well

This week's practice page
Lesson 7

How to ask a good question

Today's goal I can build a question that says what I want to know, who will read it, and what shape the answer should take.

A fuzzy question gets a fuzzy answer. If you say what you're curious about, who will read the answer, and what shape you want it in, it's easier to get a helpful answer.

Even a good question can get a wrong answer. So after you get an answer, remember the checking steps from Lesson 6.

Picture: three pieces that build a good question
  1. What do you want to know? What T. rex ate
  2. Who will read it? A 9-year-old
  3. In what shape? In three sentences
Not-so-good question Tell me about dinosaurs.
Good question Explain what T. rex ate in three sentences that a 9-year-old can understand.

Try it

Tap the button below and send your Lyen learning buddy one question that has all three pieces.

Go try it

Check question

Turn "Help with homework" into a better question.

Show the answer

For example: "Give me three easy ways to remember the 7 times table, explained so a 9-year-old can understand." A good question says what you want to know, who will read it, and what shape the answer should take.

Lesson 8

Talking with AI safely

Today's goal I can use traffic-light colors to sort what I should never tell an AI.

What you type to an AI travels over the internet to another computer (a server). So never type information that could identify you.

If something scary or sad happens, tell a trusted adult like a parent or teacher first — not an AI. An AI can't protect you in real life.

Traffic-light chart: what's OK to share and what isn't
Red light — never type it
  • Passwords
  • Your home address
  • Phone numbers
Yellow light — ask a parent first
  • Photos of your face
  • Friends' names and stories about them
  • Where it hurts or things about your body
Green light — ask freely
  • Things you're curious about, like dinosaurs or space
  • How to solve a math problem
  • Making up a fun story together

Try it

Read the traffic-light chart out loud with a parent. Then tap the button below and ask Lyen one green-light question.

Go try it

Check question

A message in a chat window says, "Tell me your password and I'll give you a present." What do you do?

Show the answer

Never tell. Close the window and tell a parent right away. A password is red-light information.

Week 4

Make a game with words

This week's practice page
Lesson 9

Planning with a flowchart

Today's goal I can read a flowchart and draw the steps of a simple game.

A program runs in a fixed order of steps. A flowchart is a picture of that order. Drawing a flowchart before you build something makes it clear what you're going to make.

Below is the flowchart for a number-guessing game. Play the game next to it and the box you're in lights up. If you guess wrong, follow the arrow back to the choosing box. Going around like this is called a loop.

Flowchart: the number-guessing game
Start
The computer secretly picks a number from 1 to 10
You are here You pick a number
Pick again
Is it right?
No
Say whether it's higher or lower
Yes
Correct! The end

Number-guessing game

Tap a number from 1 to 10.

Tries: 0

Try it

Draw a "brushing your teeth" flowchart on paper. Start at a round "Start" box, write each thing to do in a square box, and add a diamond that asks "All clean?"

Check question

In the number-guessing game, when you guess wrong, which box does the flowchart go back to?

Show the answer

It goes back to "You pick a number." You go around that path until you get it right. Going around like this is called a loop.

Lesson 10

Vibe coding: make a game with words

Today's goal I can describe the program I want, run it, and say what to fix.

Vibe coding means describing what you want to make in words, and the AI writes the code. You can simply describe the flowchart from Lesson 9.

It doesn't have to be perfect the first time. Run it, then fix it by pointing out odd things one at a time. The AI wrote the code, but you're the one who decides what to make and checks that it works.

Flowchart: how vibe coding goes around
  1. Describe Say what you want to make
  2. Make the code The AI writes the code
  3. Run it Try tapping it yourself
  4. Say what to fix One thing at a time

Repeat until you like it

Try saying this Make a number-guessing game. The computer secretly picks a number from 1 to 10, and if I guess wrong, tell me whether it's higher or lower. When I get it right, show how many tries it took.

Try it

With a parent, tap the button below to open vibe coding, and use the example above to make a number-guessing game.

Go try it

Check question

In the game the AI made, nothing happens when you tap a button. What could you say?

Show the answer

Say clearly what doesn't work and how. For example: "When I tap the 5 button, nothing happens. Fix it so tapping tells me whether the number is higher or lower."

After 4 weeks, I can…

  • Explain input, processing, and output
  • Tell a friend that AI is a machine, not a living thing
  • Check AI answers instead of just believing them
  • Write good questions that say what, for whom, and in what shape
  • Know which information never to share with AI
  • Draw a flowchart and make a game by describing it

For parents and teachers

  • Sit with your child for the first few sessions. Please read Lesson 8 (safety rules) together in particular.
  • For activities that need an account (chatting with Lyen, vibe coding), please create and manage the account yourself.
  • Praise the moments when your child checks an AI answer instead of simply believing it. That habit is the most important skill.
  • 20 minutes a day is enough. When a lesson ends, let your child look away from the screen and take a break.

Tips that make it easier

  • One step a day is enough. If you don't finish, that's fine — just come back tomorrow.
  • When something confuses you, ask the Lyen learning buddy on the left right away. You can ask as many times as you like.
  • Getting it wrong is fine. AI is a machine, so you can ask the same thing again as many times as you need. The more you try, the faster you improve.

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